Showing posts with label Elemental. Show all posts
Showing posts with label Elemental. Show all posts

Monday, July 27, 2009

Tesseract Magick Part IV: Tesseract Magick and the Enochian System

In recent months, I was introduced to a gentleman online who was interested in exploring the concept of Tesseract magic in the context of the enochian elemental tablets. An adept of the method pioneered by Benjamin Rowe in his excellent essay Enochian Temples, he was interested in expanding on the original method to fully encompass some potentialities of the system. I was intrigued by the idea, as my personal Great Table introduced in a previous posting had not been fully realized.


After some experimentation with the enochian elemental tablets, I was contacted and the failures he had encountered were detailed. It was resolved that he would continue to experiment, but that both of us would continue to explore the reasons for the difficulties being encountered. Having a general familiarity with the system, I began a systematic analysis of the enochian elemental tablets. In the course of my research, I undertook a mathematical analysis of the elemental correspondences of each of the squares in all four elemental tablets.


The enochian tablets in total are by definition a representation of a magical universe, presumably balanced among elemental forces of air, earth, fire and water. They are not. This is a bold statement, so I will explain in more detail. Mathematically, a balanced representation of four elemental forces where repetition is allowed (for example, a square with two faces being associated with Earth) but there the order in which those faces are colored is a type of combination. Mathematically, the number of combinations of four elements in sets of four where repetition is allowed but the order is important is 256. That is to say, a 16x16 grid of 256 squares is necessary to contain all possible combinations of elemental forces. By way of contrast, each enochian elemental tablet consists of a 12x13 grid of 156 combinations, which is approximately 60% of the number of squares required. Similarly, the entire enochian tablet containing all elemental tablets is likewise far too large to represent a balanced magical universe. Similar review of the Tablet of Union does not correct these errors. By definition, I submit that the underlying premise of the elemental tablets is flawed; it does not represent a balanced conception of the universe, and anyone with a tablet of paper and a free evening can verify this.


This discovery led to the creation of what is now referred to as the tesseract Great Table. Essentially, the Great Table is a 16x16 grid of tiles, with elemental forces associated with each face of each individual tile and consequently a balanced representation of the elemental forces of the universe. The Great Table is conveniently broken into four subtables with each subtable having lesser elemental angles like their enochian counterpart (fire of fire, water of air, etc.) and also inherently follows the mathematical and mathemagical connectivity structure of a tesseract.


As always, I invite discussion.

Thursday, July 23, 2009

Tesseract Magic Part III: Operational Notes

The original Tesseract ritual as designed by Ebony Anpu was a working designed to essentially destroy this universe, shunting the caster to a new universe. Consequently, the caster might over the next week encounter their friend Steven, who has always had long brown hair and brown eyes. However, in addition to years of memories with Steven as just described, the caster might indeed have a duplicate set of memories where Steven was taller, with short black hair and different colored eyes. The ritual in question is not available except in the crudest and most incomplete versions on the Internet, as the creator and his students decided that the ritual was dangerous and not to be casually disseminated.

The ritual as it was originally created demonstratably works, but is not without inherent dangers. The original version was limited not in power but in scope; the caster could indeed shunt themselves to new universes but control was extremely limited, the caster could essentially get a new “version” that was dramatically better or worse than the previous with no recourse but to cast the ritual again. Finally, there was the issue of being able to do very little else in terms of expanding the corpus left by Ebony Anpu due to lack of understanding of the true mechanics of a tesseract. This is no slur on the work of Ebony Anpu; the mathematics of a tesseract were available at the time, but the true understanding of the actual architecture and it's connectivity were largely accessible only to a handful of university faculty.

At this point it is necessary both to summarize the first two portions of this document and place them in context to the overall operational schema of the expanded practice of Tesseract Magick. In Part I, the hypercube was illustrated and the base table was presented, along with an overview of how the base table illustrates the connectivity between the cubes, faces, edges and point of the tesseract. The base table and the tesseract illustration are sufficient to turn a tesseract. I have been experimenting in this fashion and I have enjoyed a higher degree of control regarding the new conditions I am wanting to jump to. The reason for additional control appears to be in the cubes. By standing on one cube with a known (and undesireable) set of conditions, one can move through cubes with changing conditions, changing them as you go. Note that a cube in a tesseract has six (6) faces like any other cube, so up to six circumstances can be undertaken, although normally the number of circumstances desired for change is smaller. This is one of the projects I would like to work with others to develop a concrete methodology on.

Part II concerns what is loosely called the Great Table, formed of four elemental tablets of 16x16 square configuration. The table has been published, but in actuality there is a second version of this table consisting of a single 16x16 square. Both tables have elemental attributions like the Enochian tablets. However, at this time these two versions are being reviewed. The two forms of the great table are two expressions of the same concepts, as both are designed to reflect a balanced magickal universe of air, earth, fire and water elemental energies, with each 4x4 grid (the base table) being numbered from 0 to 15. Now, the number of possible combinations of four elements where an element can be on more than one face is permissible and where the order the elements are displayed in is 256. This corresponds perfectly to a 16x16 grid formed of [4] base tables, each laid out in a manner similar to the Enochian elemental tablets. The purpose of the great table in either configuration allows aids in the projecting of elemental energies outward. As this is essentially working notes I shall be by necessity brief.

When projecting elemental energies for various purposes, the Great Table is of great value. Two primary methods are being reviewed at this time. The first method is to locate the square on the 16x16 grid with the designed alignment of elemental energies. When the square has been located, a sigil is drawn over the entire 16x16 matrix, with at least a single point located in each sub-table that is being invoked. I should have an example of this available shortly. For convenience, the numbers allocated to the various squares are replaced in a manner I shall presently post.

Alas, I shall have to continue this later.